godot/misc/dist/ios_xcode
Ruslan Mustakov 011d997840 Sign iOS dylibs before packaging
These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
2017-10-16 10:35:58 +07:00
..
godot_ios Enhance iOS export 2017-09-26 00:18:08 +07:00
godot_ios.xcodeproj Sign iOS dylibs before packaging 2017-10-16 10:35:58 +07:00
data.pck Remove redundant subfolder in iOS template 2017-03-26 22:03:58 +02:00
export_options.plist Enhance iOS export 2017-09-26 00:18:08 +07:00
godot.iphone.debug.arm Enhance iOS export 2017-09-26 00:18:08 +07:00
godot.iphone.debug.arm64 Enhance iOS export 2017-09-26 00:18:08 +07:00
godot.iphone.debug.fat Enhance iOS export 2017-09-26 00:18:08 +07:00
godot.iphone.release.arm Enhance iOS export 2017-09-26 00:18:08 +07:00
godot.iphone.release.arm64 Enhance iOS export 2017-09-26 00:18:08 +07:00
godot.iphone.release.fat Enhance iOS export 2017-09-26 00:18:08 +07:00