godot/platform/javascript/emscripten_helpers.py
Fabio Alessandrelli 919bbf8077 [HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Enable lto support (saves ~2MiB in release).
- Enable optional closure compiler pass for JS and generated code.
- Enable optional pthreads support.
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
2020-03-11 16:09:31 +01:00

38 lines
1.5 KiB
Python

import os
def parse_config():
em_config_file = os.getenv('EM_CONFIG') or os.path.expanduser('~/.emscripten')
if not os.path.exists(em_config_file):
raise RuntimeError("Emscripten configuration file '%s' does not exist" % em_config_file)
normalized = {}
em_config = {}
with open(em_config_file) as f:
try:
# Emscripten configuration file is a Python file with simple assignments.
exec(f.read(), em_config)
except StandardError as e:
raise RuntimeError("Emscripten configuration file '%s' is invalid:\n%s" % (em_config_file, e))
normalized['EMCC_ROOT'] = em_config.get('EMSCRIPTEN_ROOT')
normalized['NODE_JS'] = em_config.get('NODE_JS')
normalized['CLOSURE_BIN'] = os.path.join(normalized['EMCC_ROOT'], 'node_modules', '.bin', 'google-closure-compiler')
return normalized
def run_closure_compiler(target, source, env, for_signature):
cfg = parse_config()
cmd = [cfg['NODE_JS'], cfg['CLOSURE_BIN']]
cmd.extend(['--compilation_level', 'ADVANCED_OPTIMIZATIONS'])
for f in env['JSEXTERNS']:
cmd.extend(['--externs', f.get_abspath()])
for f in source:
cmd.extend(['--js', f.get_abspath()])
cmd.extend(['--js_output_file', target[0].get_abspath()])
return ' '.join(cmd)
def create_engine_file(env, target, source, externs):
if env['use_closure_compiler']:
return env.BuildJS(target, source, JSEXTERNS=externs)
return env.Textfile(target, [env.File(s) for s in source])