godot/scene/gui/popup.h
Juan Linietsky b3080bc2f4 Popups have also been converted to windows
Controls using the old modal API have been replaced to use popups.
2020-03-26 15:49:44 +01:00

76 lines
2.9 KiB
C++

/*************************************************************************/
/* popup.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef POPUP_H
#define POPUP_H
#include "scene/main/window.h"
class Popup : public Window {
GDCLASS(Popup, Window);
Window *parent_visible;
void _input_from_window(const Ref<InputEvent> &p_event);
void _parent_focused();
protected:
void _close_pressed();
virtual Rect2i _popup_adjust_rect() const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_as_minsize();
Popup();
~Popup();
};
class PopupPanel : public Popup {
GDCLASS(PopupPanel, Popup);
Panel *panel;
protected:
void _update_child_rects();
void _notification(int p_what);
virtual Size2 _get_contents_minimum_size() const;
public:
void set_child_rect(Control *p_child);
PopupPanel();
};
#endif