godot/scene/animation
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
..
animation_blend_space_1d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_space_1d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_space_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_tree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_cache.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_cache.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_node_state_machine.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_node_state_machine.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_player.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
animation_tree.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_tree.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
root_motion_view.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
root_motion_view.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton_ik.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
skeleton_ik.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
tween.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
tween.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00