godot/scene/audio/audio_stream_player.cpp
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00

447 lines
13 KiB
C++

/*************************************************************************/
/* audio_stream_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_stream_player.h"
#include "core/engine.h"
void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) {
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
} else {
switch (mix_target) {
case MIX_TARGET_STEREO: {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
} break;
case MIX_TARGET_SURROUND: {
for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
}
} break;
case MIX_TARGET_CENTER: {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
} break;
}
}
for (int c = 0; c < 4; c++) {
if (!targets[c])
break;
for (int i = 0; i < p_amount; i++) {
targets[c][i] += p_frames[i];
}
}
}
void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
//get data
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
if (p_fadeout) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
stream_playback->mix(buffer, pitch_scale, buffer_size);
//multiply volume interpolating to avoid clicks if this changes
float target_volume = p_fadeout ? -80.0 : volume_db;
float vol = Math::db2linear(mix_volume_db);
float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
for (int i = 0; i < buffer_size; i++) {
buffer[i] *= vol;
vol += vol_inc;
}
//set volume for next mix
mix_volume_db = target_volume;
_mix_to_bus(buffer, buffer_size);
}
void AudioStreamPlayer::_mix_audio() {
if (use_fadeout) {
_mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size());
use_fadeout = false;
}
if (!stream_playback.is_valid() || !active ||
(stream_paused && !stream_paused_fade)) {
return;
}
if (stream_paused) {
if (stream_paused_fade) {
_mix_internal(true);
stream_paused_fade = false;
}
return;
}
if (setstop) {
_mix_internal(true);
stream_playback->stop();
setstop = false;
}
if (setseek >= 0.0 && !stop_has_priority) {
if (stream_playback->is_playing()) {
//fade out to avoid pops
_mix_internal(true);
}
stream_playback->start(setseek);
setseek = -1.0; //reset seek
mix_volume_db = volume_db; //reset ramp
}
stop_has_priority = false;
_mix_internal(false);
}
void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
AudioServer::get_singleton()->add_callback(_mix_audios, this);
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
active = false;
set_process_internal(false);
emit_signal("finished");
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
if (p_what == NOTIFICATION_PAUSED) {
if (!can_process()) {
// Node can't process so we start fading out to silence
set_stream_paused(true);
}
}
if (p_what == NOTIFICATION_UNPAUSED) {
set_stream_paused(false);
}
}
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->lock();
if (active && stream_playback.is_valid() && !stream_paused) {
//changing streams out of the blue is not a great idea, but at least
//lets try to somehow avoid a click
AudioFrame *buffer = fadeout_buffer.ptrw();
int buffer_size = fadeout_buffer.size();
stream_playback->mix(buffer, pitch_scale, buffer_size);
//multiply volume interpolating to avoid clicks if this changes
float target_volume = -80.0;
float vol = Math::db2linear(mix_volume_db);
float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
for (int i = 0; i < buffer_size; i++) {
buffer[i] *= vol;
vol += vol_inc;
}
use_fadeout = true;
}
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
if (stream_playback.is_valid()) {
stream_playback.unref();
stream.unref();
active = false;
setseek = -1;
setstop = false;
}
if (p_stream.is_valid()) {
stream = p_stream;
stream_playback = p_stream->instance_playback();
}
AudioServer::get_singleton()->unlock();
if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
}
}
Ref<AudioStream> AudioStreamPlayer::get_stream() const {
return stream;
}
void AudioStreamPlayer::set_volume_db(float p_volume) {
volume_db = p_volume;
}
float AudioStreamPlayer::get_volume_db() const {
return volume_db;
}
void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
}
float AudioStreamPlayer::get_pitch_scale() const {
return pitch_scale;
}
void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
setseek = p_from_pos;
stop_has_priority = false;
active = true;
set_process_internal(true);
}
}
void AudioStreamPlayer::seek(float p_seconds) {
if (stream_playback.is_valid()) {
setseek = p_seconds;
}
}
void AudioStreamPlayer::stop() {
if (stream_playback.is_valid() && active) {
setstop = true;
stop_has_priority = true;
}
}
bool AudioStreamPlayer::is_playing() const {
if (stream_playback.is_valid()) {
return active && !setstop; //&& stream_playback->is_playing();
}
return false;
}
float AudioStreamPlayer::get_playback_position() {
if (stream_playback.is_valid()) {
return stream_playback->get_playback_position();
}
return 0;
}
void AudioStreamPlayer::set_bus(const StringName &p_bus) {
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
}
StringName AudioStreamPlayer::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
return bus;
}
}
return "Master";
}
void AudioStreamPlayer::set_autoplay(bool p_enable) {
autoplay = p_enable;
}
bool AudioStreamPlayer::is_autoplay_enabled() {
return autoplay;
}
void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
mix_target = p_target;
}
AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
return mix_target;
}
void AudioStreamPlayer::_set_playing(bool p_enable) {
if (p_enable)
play();
else
stop();
}
bool AudioStreamPlayer::_is_active() const {
return active;
}
void AudioStreamPlayer::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
stream_paused_fade = p_pause;
}
}
bool AudioStreamPlayer::get_stream_paused() const {
return stream_paused;
}
void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
options += ",";
String name = AudioServer::get_singleton()->get_bus_name(i);
options += name;
}
property.hint_string = options;
}
}
void AudioStreamPlayer::_bus_layout_changed() {
_change_notify();
}
Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
return stream_playback;
}
void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_SIGNAL(MethodInfo("finished"));
BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
}
AudioStreamPlayer::AudioStreamPlayer() {
mix_volume_db = 0;
pitch_scale = 1.0;
volume_db = 0;
autoplay = false;
setseek = -1;
active = false;
stream_paused = false;
stream_paused_fade = false;
mix_target = MIX_TARGET_STEREO;
fadeout_buffer.resize(512);
setstop = false;
use_fadeout = false;
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed));
}
AudioStreamPlayer::~AudioStreamPlayer() {
}