Go to file
Rémi Verschelde 01bdfa4d22 Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
It was a duplicate of NDK_TARGET, and not used for anything.
(cherry picked from commit 5e0f0a962a)
2016-06-04 22:20:02 +02:00
bin remove trailing whitespace 2016-04-02 22:03:48 +02:00
core classref: Directory and ConfigFile 2016-05-12 09:07:43 +02:00
demos Joystick demo script cleanup 2016-05-12 09:04:41 +02:00
doc Filling in documentation. 2016-06-04 22:20:02 +02:00
drivers Remove nocpuid.c from builtin OpenSSL 2016-05-12 19:35:49 +02:00
main Fix ds3 gamepad mapping 2016-05-06 11:12:44 +02:00
modules GDScript: Fix method info for is_nan and is_inf 2016-06-04 22:20:02 +02:00
platform Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument 2016-06-04 22:20:02 +02:00
scene Fixed hex notation highlighting 2016-06-04 22:20:02 +02:00
servers Fix wrong return and argument types in documentation 2016-05-06 11:13:35 +02:00
tools Check the save path before importing a 3D Mesh 2016-06-04 22:20:02 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Remove last NACL references 2016-04-27 20:19:12 +02:00
.travis.yml Travis: Install android *DKs in verbose mode 2016-05-18 08:22:21 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
icon.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Remove trailing spaces 2016-04-02 22:19:40 +02:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct cloning env for builtin_openssl _and_ openssl :) 2016-05-12 08:55:34 +02:00
version.py Version 2.0.3 2016-05-12 19:54:11 +02:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status