godot/modules/text_server_fb
bruvzg 1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
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bitmap_font_fb.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
bitmap_font_fb.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
config.py [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
dynamic_font_fb.cpp Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering. 2020-12-21 07:49:27 +02:00
dynamic_font_fb.h Load dynamic fonts to memory on all platforms, to avoid locked files. 2020-12-07 10:53:15 +02:00
font_fb.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
register_types.cpp [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
register_types.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
text_server_fb.cpp Add word breaks on punctuation characters. 2020-12-14 11:36:13 +02:00
text_server_fb.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00