godot/tools/export/blender25/io_scene_dae/__init__.py
Juan Linietsky 01ffe6cf89 -Rasterizer supports meshes with both skeletons and blend shapes
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00

190 lines
6.1 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
bl_info = {
"name": "Better Collada Exporter",
"author": "Juan Linietsky",
"blender": (2, 5, 8),
"api": 38691,
"location": "File > Import-Export",
"description": ("Export DAE Scenes, This plugin actually works better! otherwise contact me."),
"warning": "",
"wiki_url": ("http://www.godotengine.org"),
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
import imp
if "export_dae" in locals():
imp.reload(export_dae)
import bpy
from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
from bpy_extras.io_utils import (ExportHelper,
path_reference_mode,
axis_conversion,
)
class ExportDAE(bpy.types.Operator, ExportHelper):
'''Selection to DAE'''
bl_idname = "export_scene.dae"
bl_label = "Export DAE"
bl_options = {'PRESET'}
filename_ext = ".dae"
filter_glob = StringProperty(default="*.dae", options={'HIDDEN'})
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
object_types = EnumProperty(
name="Object Types",
options={'ENUM_FLAG'},
items=(('EMPTY', "Empty", ""),
('CAMERA', "Camera", ""),
('LAMP', "Lamp", ""),
('ARMATURE', "Armature", ""),
('MESH', "Mesh", ""),
('CURVE', "Curve", ""),
),
default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'},
)
use_export_selected = BoolProperty(
name="Selected Objects",
description="Export only selected objects (and visible in active layers if that applies).",
default=False,
)
use_mesh_modifiers = BoolProperty(
name="Apply Modifiers",
description="Apply modifiers to mesh objects (on a copy!).",
default=True,
)
use_copy_images = BoolProperty(
name="Copy Images",
description="Copy Images (create images/ subfolder)",
default=False,
)
use_active_layers = BoolProperty(
name="Active Layers",
description="Export only objects on the active layers.",
default=True,
)
use_exclude_ctrl_bones = BoolProperty(
name="Exclude Control Bones",
description="Exclude skeleton bones with names that begin with 'ctrl'.",
default=True,
)
use_anim = BoolProperty(
name="Export Animation",
description="Export keyframe animation",
default=False,
)
use_anim_action_all = BoolProperty(
name="All Actions",
description=("Export all actions for the first armature found in separate DAE files"),
default=False,
)
use_anim_skip_noexp = BoolProperty(
name="Skip (-noexp) Actions",
description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",
default=True,
)
use_anim_optimize = BoolProperty(
name="Optimize Keyframes",
description="Remove double keyframes",
default=True,
)
anim_optimize_precision = FloatProperty(
name="Precision",
description=("Tolerence for comparing double keyframes "
"(higher for greater accuracy)"),
min=1, max=16,
soft_min=1, soft_max=16,
default=6.0,
)
use_metadata = BoolProperty(
name="Use Metadata",
default=True,
options={'HIDDEN'},
)
export_shapekeys = BoolProperty(
name="Export Shape Keys",
default=False,
)
@property
def check_extension(self):
return True#return self.batch_mode == 'OFF'
def check(self, context):
return True
"""
isretur_def_change = super().check(context)
return (is_xna_change or is_def_change)
"""
def execute(self, context):
if not self.filepath:
raise Exception("filepath not set")
""" global_matrix = Matrix()
global_matrix[0][0] = \
global_matrix[1][1] = \
global_matrix[2][2] = self.global_scale
"""
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
"xna_validate",
))
from . import export_dae
return export_dae.save(self, context, **keywords)
def menu_func(self, context):
self.layout.operator(ExportDAE.bl_idname, text="Better Collada (.dae)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":
register()