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a_star.cpp
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Emit an error rather than crash in A*
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2019-11-08 20:32:50 +08:00 |
a_star.h
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Merge pull request #30556 from kawa-yoiko/astar-directed
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2019-11-07 12:33:27 +01:00 |
aabb.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
aabb.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
audio_frame.cpp
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audio_frame.h
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Added generator audio stream, and spectrum analyzer audio effect
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2019-04-10 12:58:06 -03:00 |
basis.cpp
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Removed unused variables, add some constants numbers
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2019-12-10 05:13:02 +01:00 |
basis.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
bsp_tree.cpp
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Removed unused variables, add some constants numbers
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2019-12-10 05:13:02 +01:00 |
bsp_tree.h
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Remove redundant author doc comments
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2019-08-12 04:26:38 -05:00 |
camera_matrix.cpp
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Fix some overflows and unitialized variables
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2019-11-20 16:22:16 +01:00 |
camera_matrix.h
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Remove redundant author doc comments
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2019-08-12 04:26:38 -05:00 |
delaunay.h
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Replace vector == and is_zero_approx(distance) with is_equal_approx
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2019-10-14 16:47:42 -04:00 |
disjoint_set.cpp
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Fix copyright headers and style issues
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2019-09-24 11:52:06 +02:00 |
disjoint_set.h
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GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support
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2019-09-20 23:08:58 -07:00 |
expression.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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2019-08-17 12:33:15 +02:00 |
expression.h
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Added lerp_angles built-in function
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2019-07-20 12:59:41 +03:00 |
face3.cpp
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Fixed bug caused by a copy/paste error in Face3::get_closest_point_to
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2019-11-19 22:30:28 -08:00 |
face3.h
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Add -Wshadow=local to warnings and fix reported issues.
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2019-02-20 19:44:12 +01:00 |
geometry.cpp
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Fix severe performance drop while deflating polylines
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2019-12-03 15:43:59 +02:00 |
geometry.h
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Remove redundant transform method in Geometry singleton
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2019-09-01 14:34:51 +03:00 |
math_defs.h
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Several fixes to make GLES2 on HTML5 work much better.
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2019-02-25 21:47:29 -03:00 |
math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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Remove circular include between core/typedefs.h and core/error_macros.h
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2019-10-08 11:03:57 +02:00 |
math_funcs.h
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Fix "seperate" typos
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2019-10-31 08:52:26 -04:00 |
octree.h
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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2019-08-17 12:33:15 +02:00 |
plane.cpp
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Merge pull request #32477 from aaronfranke/equal-approx-separate
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2019-11-07 14:54:15 +01:00 |
plane.h
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |
quat.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
quat.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
quick_hull.cpp
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Replace vector == and is_zero_approx(distance) with is_equal_approx
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2019-10-14 16:47:42 -04:00 |
quick_hull.h
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Scale quickhull tolerance with mesh size
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2019-03-01 20:58:39 +00:00 |
random_number_generator.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
random_number_generator.h
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Remove unnecessary code and add some error explanations
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2019-07-01 12:59:42 +02:00 |
random_pcg.cpp
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Merge pull request #27193 from toasteater/fix/pcg-randf
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2019-06-12 15:21:58 +02:00 |
random_pcg.h
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Merge pull request #27193 from toasteater/fix/pcg-randf
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2019-06-12 15:21:58 +02:00 |
rect2.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
rect2.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
SCsub
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Move CryptoCore to it's own folder.
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2019-08-19 16:31:05 +02:00 |
transform.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
transform.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
transform_2d.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
transform_2d.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
triangle_mesh.cpp
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Added release function to PoolVector::Access.
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2019-07-06 12:04:27 +01:00 |
triangle_mesh.h
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
triangulate.cpp
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triangulate.h
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vector2.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
vector2.h
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |
vector3.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
vector3.h
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |