godot/scene
2020-12-31 16:19:57 +00:00
..
2d Add signal to inform joint that body has exited tree 2020-12-31 16:19:57 +00:00
3d Add signal to inform joint that body has exited tree 2020-12-31 16:19:57 +00:00
animation Fix missed renamings from empty() to is_empty() 2020-12-29 09:55:07 +01:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Merge pull request #44724 from Chaosus/popup_separator 2020-12-29 17:39:44 +01:00
main Merge pull request #44593 from madmiraal/rename-mainloop-methods 2020-12-28 14:44:28 +01:00
resources Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point 2020-12-29 13:37:49 +01:00
register_scene_types.cpp Rename the TextureProgress node to TextureProgressBar 2020-12-14 21:35:13 +01:00
register_scene_types.h
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00