godot/modules/enet
Fabio Alessandrelli 027fbc9a6c [Net] Silence ENetMultiplayerPeer close_connection.
Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:21:09 +02:00
..
doc_classes Document ENetConnection compression must match between client and server 2021-08-23 17:08:41 +02:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp [Net] Fix ENet 'connect_to_host' creating only one channel. 2021-07-30 15:25:37 +02:00
enet_connection.h [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_multiplayer_peer.cpp [Net] Silence ENetMultiplayerPeer close_connection. 2021-09-02 15:21:09 +02:00
enet_multiplayer_peer.h [Net] Implement RPC channels in MultiplayerAPI. 2021-07-30 17:29:50 +02:00
enet_packet_peer.cpp [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_packet_peer.h [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
register_types.cpp [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00