godot/scene
lawnjelly 5e59f7ce3a Portals - Config warning for Rooms with too many planes
Just a small addition, a config warning if the user creates a Room with a large number of bounding planes, letting them know to simplify it.
2021-07-23 10:19:09 +01:00
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2d Merge pull request #50112 from lawnjelly/camera_2d_current 2021-07-22 12:16:44 +02:00
3d Portals - Config warning for Rooms with too many planes 2021-07-23 10:19:09 +01:00
animation Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY. 2021-07-13 10:47:20 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Merge pull request #50446 from AnilBK/graphnode-improv-3.x 2021-07-22 16:41:20 +02:00
main Added Node name to print() when printing Nodes. 2021-07-20 13:05:09 +02:00
resources [3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
register_scene_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00