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112 lines
5.2 KiB
C++
112 lines
5.2 KiB
C++
/*************************************************************************/
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/* transform.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_TRANSFORM_H
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#define GODOT_TRANSFORM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define GODOT_TRANSFORM_SIZE 48
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#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
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} godot_transform;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdnative/basis.h>
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#include <gdnative/gdnative.h>
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#include <gdnative/variant.h>
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#include <gdnative/vector3.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
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void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
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void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat);
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godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
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void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v);
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godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
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void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v);
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godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
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godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
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godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
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godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
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godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
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godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
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godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
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godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
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godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
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godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
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void GDAPI godot_transform_new_identity(godot_transform *r_dest);
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godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
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godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
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godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
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godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
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godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
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godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_TRANSFORM_H
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