godot/modules/mono/utils
Ignacio Etcheverry 02d5ff4cd0 Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
2018-11-08 01:05:22 +01:00
..
macros.h C#: Optimize struct marshalling 2018-10-17 22:36:26 +02:00
mono_reg_utils.cpp Fix GCC compiler warning in mono module 2018-10-03 00:56:28 +02:00
mono_reg_utils.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
osx_utils.cpp Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
osx_utils.h Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
path_utils.cpp Improve the C# API projects generation 2018-11-08 01:05:22 +01:00
path_utils.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
string_utils.cpp Parse C# script namespace and class 2018-10-25 18:00:24 +02:00
string_utils.h Parse C# script namespace and class 2018-10-25 18:00:24 +02:00
thread_local.cpp Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
thread_local.h Fix GCC compiler warning in mono module 2018-10-03 00:56:28 +02:00