godot/modules/gdscript/doc_classes/GDScript.xml
Juan Linietsky 03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00

40 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDScript" inherits="Script" category="Core" version="3.0-rc1">
<brief_description>
A script implemented in the GDScript programming language.
</brief_description>
<description>
A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/learning/scripting/gdscript/index.html
</tutorials>
<demos>
</demos>
<methods>
<method name="get_as_byte_code" qualifiers="const">
<return type="PoolByteArray">
</return>
<description>
Returns byte code for the script source code.
</description>
</method>
<method name="new" qualifiers="vararg">
<return type="Object">
</return>
<description>
Returns a new instance of the script.
For example:
[codeblock]
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)
[/codeblock]
</description>
</method>
</methods>
<constants>
</constants>
</class>