godot/demos/2d/platformer/engine.cfg
Juan Linietsky 0360b454a4 -Fixed viewport stretch bugs
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00

40 lines
542 B
INI

[application]
name="Platformer"
main_scene="res://stage.xml"
icon="res://icon.png"
name_es="Plataformero"
[display]
width=800
height=480
stretch_2d=false
stretch_mode="viewport"
stretch_aspect="keep"
[image_loader]
filter=false
gen_mipmaps=false
repeat=false
[input]
move_left=[key(Left), jbutton(0, 14)]
move_right=[key(Right), jbutton(0, 15)]
jump=[key(Up), jbutton(0, 0)]
shoot=[key(Space), jbutton(0, 2)]
spawn=[key(F1), jbutton(0, 11)]
[physics_2d]
default_gravity=700
[render]
mipmap_policy=1
[texture_import]
filter=false