godot/modules/text_server_fb
Rémi Verschelde 09212fba1e
Fix missed renamings from empty() to is_empty()
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
..
bitmap_font_fb.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
bitmap_font_fb.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
config.py [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
dynamic_font_fb.cpp Fix missed renamings from empty() to is_empty() 2020-12-29 09:55:07 +01:00
dynamic_font_fb.h Load dynamic fonts to memory on all platforms, to avoid locked files. 2020-12-07 10:53:15 +02:00
font_fb.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
register_types.cpp [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
register_types.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
text_server_fb.cpp Fix missed renamings from empty() to is_empty() 2020-12-29 09:55:07 +01:00
text_server_fb.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00