-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
312 lines
7.9 KiB
C++
312 lines
7.9 KiB
C++
/*************************************************************************/
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/* script_language.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "script_language.h"
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ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
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int ScriptServer::_language_count=0;
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bool ScriptServer::scripting_enabled=true;
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void Script::_notification( int p_what) {
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if (p_what==NOTIFICATION_POSTINITIALIZE) {
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if (ScriptDebugger::get_singleton())
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ScriptDebugger::get_singleton()->set_break_language(get_language());
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}
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}
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void Script::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("can_instance"),&Script::can_instance);
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//ObjectTypeDB::bind_method(_MD("instance_create","base_object"),&Script::instance_create);
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ObjectTypeDB::bind_method(_MD("instance_has","base_object"),&Script::instance_has);
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ObjectTypeDB::bind_method(_MD("has_source_code"),&Script::has_source_code);
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ObjectTypeDB::bind_method(_MD("get_source_code"),&Script::get_source_code);
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ObjectTypeDB::bind_method(_MD("set_source_code","source"),&Script::set_source_code);
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ObjectTypeDB::bind_method(_MD("reload"),&Script::reload);
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}
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void ScriptServer::set_scripting_enabled(bool p_enabled) {
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scripting_enabled=p_enabled;
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}
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bool ScriptServer::is_scripting_enabled() {
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return scripting_enabled;
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}
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int ScriptServer::get_language_count() {
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return _language_count;
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}
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ScriptLanguage* ScriptServer::get_language(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx,_language_count,NULL);
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return _languages[p_idx];
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}
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void ScriptServer::register_language(ScriptLanguage *p_language) {
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ERR_FAIL_COND( _language_count >= MAX_LANGUAGES );
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_languages[_language_count++]=p_language;
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}
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void ScriptServer::init_languages() {
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for(int i=0;i<_language_count;i++) {
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_languages[i]->init();
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}
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}
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Variant ScriptInstance::call(const StringName& p_method,VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc=0;
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for(int i=0;i<VARIANT_ARG_MAX;i++) {
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if (argptr[i]->get_type()==Variant::NIL)
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break;
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argc++;
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}
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Variant::CallError error;
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return call(p_method,argptr,argc,error);
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}
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void ScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
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Variant::CallError ce;
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call(p_method,p_args,p_argcount,ce); // script may not support multilevel calls
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}
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void ScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
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Variant::CallError ce;
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call(p_method,p_args,p_argcount,ce); // script may not support multilevel calls
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}
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void ScriptInstance::call_multilevel(const StringName& p_method,VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc=0;
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for(int i=0;i<VARIANT_ARG_MAX;i++) {
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if (argptr[i]->get_type()==Variant::NIL)
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break;
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argc++;
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}
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Variant::CallError error;
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call_multilevel(p_method,argptr,argc);
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}
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ScriptInstance::~ScriptInstance() {
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}
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void ScriptLanguage::frame() {
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}
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ScriptDebugger * ScriptDebugger::singleton=NULL;
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void ScriptDebugger::set_lines_left(int p_left) {
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lines_left=p_left;
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}
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int ScriptDebugger::get_lines_left() const {
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return lines_left;
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}
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void ScriptDebugger::set_depth(int p_depth) {
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depth=p_depth;
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}
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int ScriptDebugger::get_depth() const {
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return depth;
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}
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void ScriptDebugger::insert_breakpoint(int p_line, const StringName& p_source) {
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if (!breakpoints.has(p_line))
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breakpoints[p_line]=Set<StringName>();
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breakpoints[p_line].insert(p_source);
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}
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void ScriptDebugger::remove_breakpoint(int p_line, const StringName& p_source) {
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if (!breakpoints.has(p_line))
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return;
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breakpoints[p_line].erase(p_source);
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if (breakpoints[p_line].size()==0)
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breakpoints.erase(p_line);
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}
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bool ScriptDebugger::is_breakpoint(int p_line,const StringName& p_source) const {
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if (!breakpoints.has(p_line))
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return false;
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return breakpoints[p_line].has(p_source);
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}
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bool ScriptDebugger::is_breakpoint_line(int p_line) const {
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return breakpoints.has(p_line);
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}
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String ScriptDebugger::breakpoint_find_source(const String& p_source) const {
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return p_source;
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}
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void ScriptDebugger::clear_breakpoints() {
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breakpoints.clear();
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}
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void ScriptDebugger::idle_poll() {
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}
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void ScriptDebugger::line_poll() {
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}
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void ScriptDebugger::set_break_language(ScriptLanguage *p_lang) {
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break_lang=p_lang;
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}
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ScriptLanguage* ScriptDebugger::get_break_language() const{
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return break_lang;
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}
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ScriptDebugger::ScriptDebugger() {
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singleton=this;
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lines_left=-1;
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depth=-1;
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break_lang=NULL;
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}
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bool PlaceHolderScriptInstance::set(const StringName& p_name, const Variant& p_value) {
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if (values.has(p_name)) {
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values[p_name]=p_value;
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return true;
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}
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return false;
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}
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bool PlaceHolderScriptInstance::get(const StringName& p_name, Variant &r_ret) const {
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if (values.has(p_name)) {
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r_ret=values[p_name];
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return true;
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} return false;
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}
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void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
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for(const List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {
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p_properties->push_back(E->get());
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}
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}
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void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties,const Map<StringName,Variant>& p_values) {
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Set<StringName> new_values;
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for(const List<PropertyInfo>::Element *E=p_properties.front();E;E=E->next()) {
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StringName n = E->get().name;
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new_values.insert(n);
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if (!values.has(n) || values[n].get_type()!=E->get().type) {
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if (p_values.has(n))
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values[n]=p_values[n];
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}
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}
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properties=p_properties;
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List<StringName> to_remove;
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for(Map<StringName,Variant>::Element *E=values.front();E;E=E->next()) {
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if (!new_values.has(E->key()))
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to_remove.push_back(E->key());
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}
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while(to_remove.size()) {
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values.erase(to_remove.front()->get());
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to_remove.pop_front();
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}
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if (owner && owner->get_script_instance()==this) {
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owner->_change_notify();
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}
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//change notify
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}
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PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner) {
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language=p_language;
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script=p_script;
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owner=p_owner;
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}
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PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
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if (script.is_valid()) {
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script->_placeholder_erased(this);
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}
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}
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