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Kaligule 050c4dab00 Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.

This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).

@akien-mga told me how to reference methods here:
godotengine#30909

(cherry picked from commit a2c81a7455)
2019-11-08 15:48:19 +01:00
core Fixed EOF flag not resetting on seek back 2019-11-08 15:48:19 +01:00
doc Fix set_default_cursor_shape always sending motion event 2019-11-08 15:48:19 +01:00
drivers properly pass SCREEN_PIEXEL_SIZE to canvas light shader 2019-11-08 15:48:19 +01:00
editor Changes default coarse 2d zoom level from 1.5 to sqrt(2). 2019-11-08 15:48:19 +01:00
main Fix set_default_cursor_shape always sending motion event 2019-11-08 15:48:19 +01:00
misc Fix HTML5 export after #30864 2019-09-24 09:00:56 +02:00
modules Add a reference to pow to the description of exp. 2019-11-08 15:48:19 +01:00
platform Android: Remove unusable android_stl=no option 2019-11-08 15:48:19 +01:00
scene Same method when redrawing as when theme changed 2019-11-08 15:48:19 +01:00
servers Show that identifier found in function names 2019-11-08 15:48:19 +01:00
thirdparty bullet: Backport upstream patch to fix clang 8 build 2019-09-24 11:21:30 +02:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-03 07:45:24 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Ignore default ccls cache folder and compile commands jso 2019-04-20 23:38:00 +02:00
.mailmap Update AUTHORS and DONORS list 2019-10-07 11:26:52 +02:00
.travis.yml Travis: Make scons cache branch-specific 2019-11-08 13:08:24 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2019-10-07 11:26:52 +02:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
CODEOWNERS Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
COPYRIGHT.txt libpng: Update to upstream 1.6.37 2019-06-04 11:03:10 +02:00
DONORS.md Update AUTHORS and DONORS list 2019-10-07 11:26:52 +02:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Also disable C and C++ specific warnings in thirdparty code 2019-09-24 09:00:45 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
version.py Bump to 3.1.2-devel 2019-04-27 21:36:40 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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