godot/servers/visual/rasterizer_rd/shaders/SCsub
2020-02-11 11:53:29 +01:00

9 lines
175 B
Python

#!/usr/bin/env python
Import('env')
if 'RD_GLSL' in env['BUILDERS']:
env.RD_GLSL('canvas.glsl');
env.RD_GLSL('canvas_occlusion.glsl');
env.RD_GLSL('blur.glsl');