godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio 265bae824f
Remove unimplemented Environment.ambient_light_occlusion_color property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
..
render_forward_clustered.cpp Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
render_forward_clustered.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
scene_shader_forward_clustered.h Fix depth pass for shaders that set POSITION 2021-09-05 01:05:42 -06:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00