godot/modules/lightmapper_cpu
Hugo Locurcio 85e080fcc0
Backport new 3D point light attenuation as an option
This provides more realistic lighting with a very small performance cost.
The option is available in both GLES3 and GLES2, and can be enabled in
the Project Settings. This goes well with the ACES Fitted tonemapping mode
that was recently added.

When enabled, this also makes upgrading Godot 3.x projects to Godot 4.0 easier,
since lighting in 3.x will better match how it'll look in Godot 4.0.
2021-10-08 22:15:22 +02:00
..
config.py SCons: Disable embree-based modules on x86 (32-bit) 2021-05-05 18:01:45 +02:00
lightmapper_cpu.cpp Backport new 3D point light attenuation as an option 2021-10-08 22:15:22 +02:00
lightmapper_cpu.h Backport new 3D point light attenuation as an option 2021-10-08 22:15:22 +02:00
register_types.cpp CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
register_types.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
SCsub CPU lightmapper formatting and minor fixes. 2021-01-14 18:08:33 +01:00