godot/platform
Pedro J. Estébanez 0642f3efeb Ignore query to maximize/minimize window on Windows and X11
This makes these platform behave as MacOS in that regard and also fixes the editor window appearing in some cases even when --no-window has been passed.
2020-11-18 00:33:39 +01:00
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android Change android orientations from sensor to user 2020-11-17 12:01:59 +01:00
iphone [3.2] Disable iOS SDK version check on osxcross. 2020-10-21 07:56:05 +03:00
javascript Add missing javascript semi-colons. 2020-11-17 22:25:32 +01:00
osx Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-11 15:12:01 +01:00
server Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-11 15:12:01 +01:00
uwp Fixed an issue in UWP export caused by duplicate entry for extensions in content types file. 2020-10-19 16:09:59 +02:00
windows Ignore query to maximize/minimize window on Windows and X11 2020-11-18 00:33:39 +01:00
x11 Ignore query to maximize/minimize window on Windows and X11 2020-11-18 00:33:39 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00