godot/doc/classes/VisualShaderNodeVectorClamp.xml
Tomasz Chabora 79f3725bdd Add documentation for the VisualShader nodes
(cherry picked from commit fecf79f287)
2020-05-11 11:01:13 +02:00

16 lines
496 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorClamp" inherits="VisualShaderNode" version="3.2">
<brief_description>
Clamps a vector value within the visual shader graph.
</brief_description>
<description>
Constrains a value to lie between [code]min[/code] and [code]max[/code] values. The operation is performed on each component of the vector individually.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>