godot/modules/gdnative/include/text/godot_text.h
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00

284 lines
17 KiB
C++

/*************************************************************************/
/* godot_text.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_NATIVETEXT_H
#define GODOT_NATIVETEXT_H
#include <gdnative/gdnative.h>
#ifdef __cplusplus
extern "C" {
#endif
#define GODOT_TEXT_API_MAJOR 1
#define GODOT_TEXT_API_MINOR 0
#define GODOT_GLYPH_SIZE 40
#ifndef GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED
#define GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_GLYPH_SIZE];
} godot_glyph;
#endif
#define GODOT_PACKED_GLYPH_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED
#define GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_GLYPH_ARRAY_SIZE];
} godot_packed_glyph_array;
#endif
typedef struct {
godot_gdnative_api_version version;
void *(*constructor)(godot_object *);
void (*destructor)(void *);
godot_string (*get_name)(const void *);
godot_bool (*has_feature)(const void *, godot_int);
void (*free)(void *, godot_rid *);
bool (*has)(void *, godot_rid *);
bool (*load_support_data)(void *, const godot_string *);
godot_string (*get_support_data_filename)(const void *);
godot_string (*get_support_data_info)(const void *);
bool (*save_support_data)(void *, const godot_string *);
bool (*is_locale_right_to_left)(void *, const godot_string *);
int32_t (*name_to_tag)(const void *, const godot_string *);
godot_string (*tag_to_name)(const void *, int32_t);
godot_rid (*create_font)(void *);
void (*font_set_data)(void *, godot_rid *, const godot_packed_byte_array *);
void (*font_set_data_ptr)(void *, godot_rid *, const uint8_t *, size_t);
void (*font_set_antialiased)(void *, godot_rid *, bool);
bool (*font_is_antialiased)(const void *, godot_rid *);
void (*font_set_multichannel_signed_distance_field)(void *, godot_rid *, bool);
bool (*font_is_multichannel_signed_distance_field)(const void *, godot_rid *);
void (*font_set_msdf_pixel_range)(void *, godot_rid *, godot_int);
godot_int (*font_get_msdf_pixel_range)(const void *, godot_rid *);
void (*font_set_msdf_size)(void *, godot_rid *, godot_int);
godot_int (*font_get_msdf_size)(const void *, godot_rid *);
void (*font_set_fixed_size)(void *, godot_rid *, godot_int);
godot_int (*font_get_fixed_size)(const void *, godot_rid *);
void (*font_set_force_autohinter)(void *, godot_rid *, bool);
bool (*font_is_force_autohinter)(const void *, godot_rid *);
void (*font_set_hinting)(void *, godot_rid *, godot_int);
godot_int (*font_get_hinting)(const void *, godot_rid *);
void (*font_set_variation_coordinates)(void *, godot_rid *, const godot_dictionary *);
godot_dictionary (*font_get_variation_coordinates)(const void *, godot_rid *);
void (*font_set_oversampling)(void *, godot_rid *, godot_real_t);
godot_real_t (*font_get_oversampling)(const void *, godot_rid *);
godot_array (*font_get_size_cache_list)(const void *, godot_rid *);
void (*font_clear_size_cache)(void *, godot_rid *);
void (*font_remove_size_cache)(void *, godot_rid *, const godot_vector2i *);
void (*font_set_ascent)(void *, godot_rid *, godot_int, godot_real_t);
godot_real_t (*font_get_ascent)(const void *, godot_rid *, godot_int);
void (*font_set_descent)(void *, godot_rid *, godot_int, godot_real_t);
godot_real_t (*font_get_descent)(const void *, godot_rid *, godot_int);
void (*font_set_underline_position)(void *, godot_rid *, godot_int, godot_real_t);
godot_real_t (*font_get_underline_position)(const void *, godot_rid *, godot_int);
void (*font_set_underline_thickness)(void *, godot_rid *, godot_int, godot_real_t);
godot_real_t (*font_get_underline_thickness)(const void *, godot_rid *, godot_int);
void (*font_set_scale)(void *, godot_rid *, godot_int, godot_real_t);
godot_real_t (*font_get_scale)(const void *, godot_rid *, godot_int);
void (*font_set_spacing)(void *, godot_rid *, godot_int, godot_int, godot_int);
godot_int (*font_get_spacing)(const void *, godot_rid *, godot_int, godot_int);
godot_int (*font_get_texture_count)(const void *, godot_rid *, const godot_vector2i *);
void (*font_clear_textures)(void *, godot_rid *, const godot_vector2i *);
void (*font_remove_texture)(void *, godot_rid *, const godot_vector2i *, godot_int);
void (*font_set_texture_image)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_object *);
godot_object *(*font_get_texture_image)(const void *, godot_rid *, const godot_vector2i *, godot_int);
void (*font_set_texture_offsets)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_packed_int32_array *);
godot_packed_int32_array (*font_get_texture_offsets)(const void *, godot_rid *, const godot_vector2i *, godot_int);
godot_array (*font_get_glyph_list)(const void *, godot_rid *, const godot_vector2i *);
void (*font_clear_glyphs)(void *, godot_rid *, const godot_vector2i *);
void (*font_remove_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t);
godot_vector2 (*font_get_glyph_advance)(const void *, godot_rid *, godot_int, int32_t);
void (*font_set_glyph_advance)(void *, godot_rid *, godot_int, int32_t, const godot_vector2 *);
godot_vector2 (*font_get_glyph_offset)(const void *, godot_rid *, const godot_vector2i *, int32_t);
void (*font_set_glyph_offset)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *);
godot_vector2 (*font_get_glyph_size)(const void *, godot_rid *, const godot_vector2i *, int32_t);
void (*font_set_glyph_size)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *);
godot_rect2 (*font_get_glyph_uv_rect)(const void *, godot_rid *, const godot_vector2i *, int32_t);
void (*font_set_glyph_uv_rect)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_rect2 *);
godot_int (*font_get_glyph_texture_idx)(const void *, godot_rid *, const godot_vector2i *, int32_t);
void (*font_set_glyph_texture_idx)(void *, godot_rid *, const godot_vector2i *, int32_t, godot_int);
bool (*font_get_glyph_contours)(const void *, godot_rid *, godot_int, int32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *);
godot_array (*font_get_kerning_list)(const void *, godot_rid *, godot_int);
void (*font_clear_kerning_map)(void *, godot_rid *, godot_int);
void (*font_remove_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *);
void (*font_set_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *, const godot_vector2 *);
godot_vector2 (*font_get_kerning)(const void *, godot_rid *, godot_int, const godot_vector2i *);
int32_t (*font_get_glyph_index)(const void *, godot_rid *, godot_int, char32_t, char32_t);
bool (*font_has_char)(const void *, godot_rid *, char32_t);
godot_string (*font_get_supported_chars)(const void *, godot_rid *);
void (*font_render_range)(void *, godot_rid *, const godot_vector2i *, char32_t, char32_t);
void (*font_render_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t);
void (*font_draw_glyph)(const void *, godot_rid *, godot_rid *, godot_int, const godot_vector2 *, int32_t, const godot_color *);
void (*font_draw_glyph_outline)(const void *, godot_rid *, godot_rid *, godot_int, godot_int, const godot_vector2 *, int32_t, const godot_color *);
bool (*font_is_language_supported)(const void *, godot_rid *, const godot_string *);
void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool);
bool (*font_get_language_support_override)(const void *, godot_rid *, const godot_string *);
void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *);
godot_packed_string_array (*font_get_language_support_overrides)(const void *, godot_rid *);
bool (*font_is_script_supported)(const void *, godot_rid *, const godot_string *);
void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool);
bool (*font_get_script_support_override)(const void *, godot_rid *, const godot_string *);
void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *);
godot_packed_string_array (*font_get_script_support_overrides)(const void *, godot_rid *);
godot_dictionary (*font_supported_feature_list)(const void *, godot_rid *);
godot_dictionary (*font_supported_variation_list)(const void *, godot_rid *);
godot_real_t (*font_get_global_oversampling)(const void *);
void (*font_set_global_oversampling)(void *, godot_real_t);
godot_rid (*create_shaped_text)(void *, godot_int, godot_int);
void (*shaped_text_clear)(void *, godot_rid *);
void (*shaped_text_set_direction)(void *, godot_rid *, godot_int);
godot_int (*shaped_text_get_direction)(void *, godot_rid *);
void (*shaped_text_set_bidi_override)(void *, godot_rid *, const godot_packed_vector2i_array *);
void (*shaped_text_set_orientation)(void *, godot_rid *, godot_int);
godot_int (*shaped_text_get_orientation)(void *, godot_rid *);
void (*shaped_text_set_preserve_invalid)(void *, godot_rid *, bool);
bool (*shaped_text_get_preserve_invalid)(void *, godot_rid *);
void (*shaped_text_set_preserve_control)(void *, godot_rid *, bool);
bool (*shaped_text_get_preserve_control)(void *, godot_rid *);
bool (*shaped_text_add_string)(void *, godot_rid *, const godot_string *, const godot_rid **, int, const godot_dictionary *, const godot_string *);
bool (*shaped_text_add_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int, godot_int);
bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int);
godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int);
godot_rid (*shaped_text_get_parent)(void *, godot_rid *);
godot_real_t (*shaped_text_fit_to_width)(void *, godot_rid *, godot_real_t, uint8_t);
godot_real_t (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *);
bool (*shaped_text_shape)(void *, godot_rid *);
bool (*shaped_text_update_breaks)(void *, godot_rid *);
bool (*shaped_text_update_justification_ops)(void *, godot_rid *);
void (*shaped_text_overrun_trim_to_width)(void *, godot_rid *, godot_real_t, uint8_t);
bool (*shaped_text_is_ready)(void *, godot_rid *);
godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *);
godot_vector2i (*shaped_text_get_range)(void *, godot_rid *);
godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *);
godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t);
godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, godot_real_t, int, uint8_t);
godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *, int);
godot_array (*shaped_text_get_objects)(void *, godot_rid *);
godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *);
godot_vector2 (*shaped_text_get_size)(void *, godot_rid *);
godot_real_t (*shaped_text_get_ascent)(void *, godot_rid *);
godot_real_t (*shaped_text_get_descent)(void *, godot_rid *);
godot_real_t (*shaped_text_get_width)(void *, godot_rid *);
godot_real_t (*shaped_text_get_underline_position)(void *, godot_rid *);
godot_real_t (*shaped_text_get_underline_thickness)(void *, godot_rid *);
godot_string (*format_number)(void *, const godot_string *, const godot_string *);
godot_string (*parse_number)(void *, const godot_string *, const godot_string *);
godot_string (*percent_sign)(void *, const godot_string *);
} godot_text_interface_gdnative;
void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features);
// Glyph
void GDAPI godot_glyph_new(godot_glyph *r_dest);
godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self);
void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range);
godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self);
void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count);
godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self);
void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat);
godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self);
void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags);
godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self);
void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset);
godot_real_t GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real_t p_advance);
godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self);
void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font);
godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self);
void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size);
godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self);
void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index);
// GlyphArray
void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest);
void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src);
const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self);
godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self);
void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data);
void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array);
godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data);
godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value);
void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self);
void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self);
void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data);
void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, godot_int p_idx);
void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, godot_int p_size);
void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, godot_int p_idx, const godot_glyph *p_data);
godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, godot_int p_idx);
godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self);
godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self);
void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self);
// Grapheme
#ifdef __cplusplus
}
#endif
#endif /* !GODOT_NATIVETEXT_H */