godot/platform/server/SCsub
Pedro J. Estébanez 8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00

19 lines
449 B
Python

#!/usr/bin/env python
import sys
Import("env")
common_server = [
"os_server.cpp",
]
if sys.platform == "darwin":
common_server.append("#platform/osx/crash_handler_osx.mm")
common_server.append("#platform/osx/power_osx.cpp")
else:
common_server.append("#platform/x11/crash_handler_x11.cpp")
common_server.append("#platform/x11/power_x11.cpp")
prog = env.add_program("#bin/godot_server", ["godot_server.cpp"] + common_server)