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canvas_layer.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
canvas_layer.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
http_request.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
http_request.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
instance_placeholder.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
instance_placeholder.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
node.cpp
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Added a node_added signal to the SceneTree
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2017-10-19 10:46:00 -05:00 |
node.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
resource_preloader.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
resource_preloader.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
scene_tree.cpp
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Merge pull request #12224 from NathanWarden/scene_tree_added_signal
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2017-10-20 22:10:47 +02:00 |
scene_tree.h
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Merge pull request #12224 from NathanWarden/scene_tree_added_signal
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2017-10-20 22:10:47 +02:00 |
SCsub
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timer.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
timer.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
viewport.cpp
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Merge pull request #12149 from endragor/check-input-handled
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2017-10-20 22:47:31 +02:00 |
viewport.h
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Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
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2017-09-07 11:22:07 -03:00 |