godot/servers/physics_2d
Erik 09250850ec Fixed non-monitorable areas triggering overlap
Non-monitorable areas are never removed from the monitor query of other areas. This makes areas that turn not
monitorable while overlapping with other areas get stuck in the other areas' monitor query and trigger false
overlaps.

This is a  fix for issue #9148.
2018-10-11 12:19:03 +02:00
..
area_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_2d_sw.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
area_pair_2d_sw.cpp Fixed non-monitorable areas triggering overlap 2018-10-11 12:19:03 +02:00
area_pair_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
body_2d_sw.cpp Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 2018-08-07 19:38:04 +02:00
body_2d_sw.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
body_pair_2d_sw.cpp Remove redundant "== false" code 2018-10-06 16:20:41 -04:00
body_pair_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_basic.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_basic.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
broad_phase_2d_hash_grid.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
broad_phase_2d_hash_grid.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
broad_phase_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_sw.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
collision_object_2d_sw.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
collision_object_2d_sw.h Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more 2018-09-27 16:33:52 +02:00
collision_solver_2d_sat.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
collision_solver_2d_sat.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_solver_2d_sw.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
collision_solver_2d_sw.h -Added support for raycast in KinematicBody2D 2018-07-16 20:04:07 -03:00
constraint_2d_sw.h Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
joints_2d_sw.cpp add project method to Vector2/3 2018-08-16 12:52:38 +02:00
joints_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_2d_server_sw.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
physics_2d_server_sw.h Merge pull request #20381 from AndreaCatania/phymat_2 2018-08-07 15:31:26 -03:00
physics_2d_server_wrap_mt.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
physics_2d_server_wrap_mt.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shape_2d_sw.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shape_2d_sw.h Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
space_2d_sw.cpp Merge pull request #21982 from luzpaz/misc-typos 2018-09-13 10:59:00 +02:00
space_2d_sw.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
step_2d_sw.cpp Remove redundant "== true" code 2018-10-06 16:12:36 -04:00
step_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00