godot/scene/main
Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
..
canvas_layer.cpp Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
canvas_layer.h Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
http_request.cpp Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
http_request.h Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
instance_placeholder.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
instance_placeholder.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
node.cpp Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
node.h Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
resource_preloader.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
resource_preloader.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_main_loop.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
scene_main_loop.h -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
timer.cpp Now the timer could be paused 2016-03-31 18:23:16 -03:00
timer.h Now the timer could be paused 2016-03-31 18:23:16 -03:00
viewport.cpp UI navigation via JOYSTICK_MOTION. 2016-07-30 12:39:16 +02:00
viewport.h Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 2016-07-06 20:36:37 -03:00