- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
119 lines
4.8 KiB
XML
119 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEvent" inherits="Resource" category="Core" version="3.2">
|
|
<brief_description>
|
|
Generic input event.
|
|
</brief_description>
|
|
<description>
|
|
Base class of all sort of input event. See [method Node._input].
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="accumulate">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="with_event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).
|
|
The given input event's position, global position and speed will be copied. The resulting [code]relative[/code] is a sum of both events. Both events' modifiers have to be identical.
|
|
</description>
|
|
</method>
|
|
<method name="as_text" qualifiers="const">
|
|
<return type="String">
|
|
</return>
|
|
<description>
|
|
Returns a [String] representation of the event.
|
|
</description>
|
|
</method>
|
|
<method name="get_action_strength" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion].
|
|
</description>
|
|
</method>
|
|
<method name="is_action" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if this input event matches a pre-defined action of any type.
|
|
</description>
|
|
</method>
|
|
<method name="is_action_pressed" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<argument index="1" name="allow_echo" type="bool" default="false">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is [code]true[/code]). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
|
|
</description>
|
|
</method>
|
|
<method name="is_action_released" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
|
|
</description>
|
|
</method>
|
|
<method name="is_action_type" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if this input event's type is one that can be assigned to an input action.
|
|
</description>
|
|
</method>
|
|
<method name="is_echo" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]).
|
|
</description>
|
|
</method>
|
|
<method name="is_pressed" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
|
|
</description>
|
|
</method>
|
|
<method name="shortcut_match" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the given input event is checking for the same key ([InputEventKey]), button ([InputEventJoypadButton]) or action ([InputEventAction]).
|
|
</description>
|
|
</method>
|
|
<method name="xformed_by" qualifiers="const">
|
|
<return type="InputEvent">
|
|
</return>
|
|
<argument index="0" name="xform" type="Transform2D">
|
|
</argument>
|
|
<argument index="1" name="local_ofs" type="Vector2" default="Vector2( 0, 0 )">
|
|
</argument>
|
|
<description>
|
|
Returns a copy of the given input event which has been offset by [code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="device" type="int" setter="set_device" getter="get_device" default="0">
|
|
The event's device ID.
|
|
[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|