godot/platform
Windy Darian ff3fdabc52 Force utf-8 source file encoding in MSVC
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-10 23:01:05 -04:00
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android Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
haiku Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
iphone Remove unused imports 2019-04-06 18:05:05 +02:00
javascript Remove unused imports 2019-04-06 18:05:05 +02:00
osx Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen 2019-04-09 12:30:17 +02:00
server Remove unused imports 2019-04-06 18:05:05 +02:00
uwp Merge pull request #27067 from shartte/remove-context-gl 2019-04-07 12:38:55 +02:00
windows Force utf-8 source file encoding in MSVC 2019-04-10 23:01:05 -04:00
x11 Fix jump over uninitialized value in OS Unix/X11 2019-04-09 15:12:55 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00