godot/modules/mono
Ignacio Etcheverry 0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
..
doc_classes doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
editor Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
glue Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
mono_gd Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
utils Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
config.py doc: Make all module docs self-contained 2017-11-15 21:29:33 +01:00
csharp_script.cpp Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
csharp_script.h Mono: support custom script templates. 2017-10-31 15:46:30 +01:00
godotsharp_defs.h Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_dirs.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
godotsharp_dirs.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
mono_gc_handle.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
mono_gc_handle.h Added mono module 2017-10-03 00:01:26 +02:00
mono_reg_utils.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
register_types.cpp Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
register_types.h Added mono module 2017-10-03 00:01:26 +02:00
SCsub Mono: Build in cloned env. 2017-12-12 16:20:34 +01:00
signal_awaiter_utils.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
signal_awaiter_utils.h Re-write SignalAwaiter implementation 2017-10-16 03:54:23 +02:00