godot/modules/gdscript
Shlomi Fish 0a2c387d5c Fix some compilation warnings.
Redone the commit based on the input in
https://github.com/godotengine/godot/pull/7851 . Not all warnings were
fixed but it's a start.
2017-02-21 11:59:19 +02:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
gd_compiler.h Correct hash behavior for floating point numbers 2017-02-16 18:44:29 +01:00
gd_editor.cpp Fix some compilation warnings. 2017-02-21 11:59:19 +02:00
gd_function.cpp Remove bounds check when resuming from yield. 2017-02-13 21:59:05 +01:00
gd_function.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_functions.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
gd_functions.h Merge pull request #7093 from bojidar-bg/named-colors 2017-01-11 10:36:15 +01:00
gd_parser.cpp -begin of export work, not done yet 2017-02-15 08:30:32 -03:00
gd_parser.h Merge pull request #6845 from karroffel/master 2017-01-14 17:08:10 -03:00
gd_script.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gd_script.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
gd_tokenizer.cpp Correct hash behavior for floating point numbers 2017-02-16 18:44:29 +01:00
gd_tokenizer.h made _ a special token in GDScript 2017-01-20 09:26:55 +01:00
register_types.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00