For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
30 lines
1.5 KiB
XML
30 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VideoStreamWebm" inherits="VideoStream" version="3.4">
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<brief_description>
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[VideoStream] resource for WebM videos.
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</brief_description>
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<description>
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[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/url] video format with [code].webm[/code] extension. Both the VP8 and VP9 codecs are supported. The VP8 and VP9 codecs are more efficient than [VideoStreamTheora], but they require more CPU resources to decode (especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU.
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[b]Note:[/b] Alpha channel (also known as transparency) is not supported. The video will always appear to have a black background, even if it originally contains an alpha channel.
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[b]Note:[/b] There are known bugs and performance issues with WebM video playback in Godot. If you run into problems, try using the Ogg Theora format instead: [VideoStreamTheora]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_file">
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<return type="String" />
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<description>
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Returns the WebM video file handled by this [VideoStreamWebm].
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</description>
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</method>
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<method name="set_file">
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<return type="void" />
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<argument index="0" name="file" type="String" />
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<description>
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Sets the WebM video file that this [VideoStreamWebm] resource handles. The [code]file[/code] name should have the [code].webm[/code] extension.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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