godot/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java

157 lines
5.9 KiB
Java

/*************************************************************************/
/* FullScreenGodotApp.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot;
import android.content.ComponentName;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import androidx.annotation.CallSuper;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.fragment.app.Fragment;
import androidx.fragment.app.FragmentActivity;
/**
* Base activity for Android apps intending to use Godot as the primary and only screen.
*
* It's also a reference implementation for how to setup and use the {@link Godot} fragment
* within an Android app.
*/
public abstract class FullScreenGodotApp extends FragmentActivity implements GodotHost {
private static final String TAG = FullScreenGodotApp.class.getSimpleName();
@Nullable
private Godot godotFragment;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.godot_app_layout);
Fragment currentFragment = getSupportFragmentManager().findFragmentById(R.id.godot_fragment_container);
if (currentFragment instanceof Godot) {
Log.v(TAG, "Reusing existing Godot fragment instance.");
godotFragment = (Godot)currentFragment;
} else {
Log.v(TAG, "Creating new Godot fragment instance.");
godotFragment = initGodotInstance();
if (godotFragment == null) {
throw new IllegalStateException("Godot instance must be non-null.");
}
getSupportFragmentManager().beginTransaction().replace(R.id.godot_fragment_container, godotFragment).setPrimaryNavigationFragment(godotFragment).commitNowAllowingStateLoss();
}
}
@Override
public void onDestroy() {
super.onDestroy();
onGodotForceQuit(godotFragment);
}
@Override
public final void onGodotForceQuit(Godot instance) {
if (instance == godotFragment) {
System.exit(0);
}
}
@Override
public final void onGodotRestartRequested(Godot instance) {
if (instance == godotFragment) {
// HACK:
//
// Currently it's very hard to properly deinitialize Godot on Android to restart the game
// from scratch. Therefore, we need to kill the whole app process and relaunch it.
//
// Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
// releasing and reloading native libs or resetting their state somehow and clearing statics).
//
// Using instrumentation is a way of making the whole app process restart, because Android
// will kill any process of the same package which was already running.
//
Bundle args = new Bundle();
args.putParcelable("intent", getIntent());
startInstrumentation(new ComponentName(this, GodotInstrumentation.class), null, args);
}
}
@Override
public void onNewIntent(Intent intent) {
super.onNewIntent(intent);
if (godotFragment != null) {
godotFragment.onNewIntent(intent);
}
}
@CallSuper
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (godotFragment != null) {
godotFragment.onActivityResult(requestCode, resultCode, data);
}
}
@CallSuper
@Override
public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
if (godotFragment != null) {
godotFragment.onRequestPermissionsResult(requestCode, permissions, grantResults);
}
}
@Override
public void onBackPressed() {
if (godotFragment != null) {
godotFragment.onBackPressed();
} else {
super.onBackPressed();
}
}
/**
* Used to initialize the Godot fragment instance in {@link FullScreenGodotApp#onCreate(Bundle)}.
*/
@NonNull
protected Godot initGodotInstance() {
return new Godot();
}
@Nullable
protected final Godot getGodotFragment() {
return godotFragment;
}
}