godot/platform/android/java/src/org/godotengine/godot/GodotLib.java
2018-02-22 13:00:36 -05:00

71 lines
4 KiB
Java

/*************************************************************************/
/* GodotLib.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot;
// Wrapper for native library
public class GodotLib {
public static GodotIO io;
static {
System.loadLibrary("godot_android");
}
/**
* @param width the current view width
* @param height the current view height
*/
public static native void initialize(Godot p_instance, boolean need_reload_hook, String[] p_cmdline, Object p_asset_manager);
public static native void resize(int width, int height, boolean reload);
public static native void newcontext(boolean p_32_bits);
public static native void quit();
public static native void step();
public static native void touch(int what, int pointer, int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
public static native void gravity(float x, float y, float z);
public static native void magnetometer(float x, float y, float z);
public static native void gyroscope(float x, float y, float z);
public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
public static native void joybutton(int p_device, int p_but, boolean p_pressed);
public static native void joyaxis(int p_device, int p_axis, float p_value);
public static native void joyhat(int p_device, int p_hat_x, int p_hat_y);
public static native void joyconnectionchanged(int p_device, boolean p_connected, String p_name);
public static native void focusin();
public static native void focusout();
public static native void audio();
public static native void singleton(String p_name, Object p_object);
public static native void method(String p_sname, String p_name, String p_ret, String[] p_params);
public static native String getGlobal(String p_key);
public static native void callobject(int p_ID, String p_method, Object[] p_params);
public static native void calldeferred(int p_ID, String p_method, Object[] p_params);
}