godot/platform/javascript/javascript_main.cpp
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

130 lines
4 KiB
C++

/*************************************************************************/
/* javascript_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "emscripten.h"
#include "io/resource_loader.h"
#include "main/main.h"
#include "os_javascript.h"
#include <GL/glut.h>
#include <string.h>
OS_JavaScript *os = NULL;
static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) {
glutInitWindowSize(w, h);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("godot");
}
static void _gfx_idle() {
glutPostRedisplay();
}
int start_step = 0;
static void _godot_draw(void) {
if (start_step == 1) {
start_step = 2;
Main::start();
os->main_loop_begin();
}
if (start_step == 2) {
os->main_loop_iterate();
}
glutSwapBuffers();
}
extern "C" {
void main_after_fs_sync() {
start_step = 1;
printf("FS SYNCHED!\n");
}
}
int main(int argc, char *argv[]) {
/* Initialize the window */
printf("let it go!\n");
glutInit(&argc, argv);
os = new OS_JavaScript(_gfx_init, NULL, NULL);
#if 0
char *args[]={"-test","gui","-v",NULL};
Error err = Main::setup("apk",3,args);
#else
// char *args[]={"-v",NULL};//
// Error err = Main::setup("",1,args);
Error err = Main::setup("", 0, NULL);
#endif
ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
/* Set up glut callback functions */
glutIdleFunc(_gfx_idle);
// glutReshapeFunc(gears_reshape);
glutDisplayFunc(_godot_draw);
//glutSpecialFunc(gears_special);
//mount persistent filesystem
/* clang-format off */
EM_ASM(
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
// sync from persisted state into memory and then
// run the 'test' function
FS.syncfs(true, function (err) {
assert(!err);
console.log("done syncinc!");
ccall('main_after_fs_sync');
});
);
/* clang-format on */
glutMainLoop();
return 0;
}
/*
*
*09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main
*
*/