godot/modules/visual_script
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
register_types.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
visual_script.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
visual_script.h Should Fix Compiling Export Templates 2016-09-06 04:50:30 +07:00
visual_script_builtin_funcs.cpp Add String char(int ascii) function to GDScript and Visual Script 2016-10-03 19:17:54 +03:00
visual_script_builtin_funcs.h Add String char(int ascii) function to GDScript and Visual Script 2016-10-03 19:17:54 +03:00
visual_script_editor.cpp -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
visual_script_editor.h -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
visual_script_expression.cpp -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
visual_script_expression.h Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
visual_script_flow_control.cpp made visual script switch more flexible 2016-09-01 20:04:17 -03:00
visual_script_flow_control.h made visual script switch more flexible 2016-09-01 20:04:17 -03:00
visual_script_func_nodes.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
visual_script_func_nodes.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_nodes.cpp Add "Positive" operator to VisualScript 2016-11-11 23:46:32 -02:00
visual_script_nodes.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_yield_nodes.cpp More visual script work 2016-08-25 17:45:20 -03:00
visual_script_yield_nodes.h More visual script work 2016-08-25 17:45:20 -03:00