godot/doc/classes/ConcavePolygonShape3D.xml
PouleyKetchoupp ba13d23140 KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).

Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).

RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
2021-06-04 11:40:36 -07:00

39 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape3D" inherits="Shape3D" version="4.0">
<brief_description>
Concave polygon shape.
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<methods>
<method name="get_faces" qualifiers="const">
<return type="PackedVector3Array">
</return>
<description>
Returns the faces (an array of triangles).
</description>
</method>
<method name="set_faces">
<return type="void">
</return>
<argument index="0" name="faces" type="PackedVector3Array">
</argument>
<description>
Sets the faces (an array of triangles).
</description>
</method>
</methods>
<members>
<member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false">
If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
</member>
</members>
<constants>
</constants>
</class>