godot/tools/ios_xcode_template/godot_ios.xcodeproj/xcuserdata/punto.xcuserdatad/xcschemes/godot_ios.xcscheme
Juan Linietsky 9afdb3e0ad -fixed bug in Button now exporting font property
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00

96 lines
3.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0500"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
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buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
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BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
ReferencedContainer = "container:godot_ios.xcodeproj">
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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buildConfiguration = "Debug">
<Testables>
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ReferencedContainer = "container:godot_ios.xcodeproj">
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BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
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<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
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savedToolIdentifier = ""
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debugDocumentVersioning = "YES">
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revealArchiveInOrganizer = "YES">
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</Scheme>