-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
72 lines
2.9 KiB
C++
72 lines
2.9 KiB
C++
/*************************************************************************/
|
|
/* body_shape.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef COLLISION_SHAPE_H
|
|
#define COLLISION_SHAPE_H
|
|
|
|
#include "scene/3d/spatial.h"
|
|
#include "scene/resources/shape.h"
|
|
class CollisionObject;
|
|
class CollisionShape : public Spatial {
|
|
|
|
GDCLASS(CollisionShape, Spatial);
|
|
OBJ_CATEGORY("3D Physics Nodes");
|
|
|
|
Ref<Shape> shape;
|
|
|
|
uint32_t owner_id;
|
|
CollisionObject *parent;
|
|
|
|
Node *debug_shape;
|
|
|
|
void resource_changed(RES res);
|
|
bool disabled;
|
|
|
|
void _create_debug_shape();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void make_convex_from_brothers();
|
|
|
|
void set_shape(const Ref<Shape> &p_shape);
|
|
Ref<Shape> get_shape() const;
|
|
|
|
void set_disabled(bool p_disabled);
|
|
bool is_disabled() const;
|
|
|
|
String get_configuration_warning() const;
|
|
|
|
CollisionShape();
|
|
~CollisionShape();
|
|
};
|
|
|
|
#endif // BODY_VOLUME_H
|