-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
31 lines
698 B
C++
31 lines
698 B
C++
#ifndef SPATIAL_VELOCITY_TRACKER_H
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#define SPATIAL_VELOCITY_TRACKER_H
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#include "scene/3d/spatial.h"
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class SpatialVelocityTracker : public Reference {
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GDCLASS(SpatialVelocityTracker, Reference)
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struct PositionHistory {
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uint64_t frame;
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Vector3 position;
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};
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bool fixed_step;
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Vector<PositionHistory> position_history;
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int position_history_len;
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protected:
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static void _bind_methods();
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public:
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void reset(const Vector3 &p_new_pos);
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void set_track_fixed_step(bool p_use_fixed_step);
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bool is_tracking_fixed_step() const;
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void update_position(const Vector3 &p_position);
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Vector3 get_tracked_linear_velocity() const;
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SpatialVelocityTracker();
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};
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#endif // SPATIAL_VELOCITY_TRACKER_H
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