godot/modules/mono/glue/collections_glue.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

326 lines
15 KiB
C++

/*************************************************************************/
/* collections_glue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collections_glue.h"
#ifdef MONO_GLUE_ENABLED
#include <mono/metadata/exception.h>
#include "../mono_gd/gd_mono_cache.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_utils.h"
Array *godot_icall_Array_Ctor() {
return memnew(Array);
}
void godot_icall_Array_Dtor(Array *ptr) {
memdelete(ptr);
}
MonoObject *godot_icall_Array_At(Array *ptr, int index) {
if (index < 0 || index >= ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return NULL;
}
return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index));
}
MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_encoding, GDMonoClass *type_class) {
if (index < 0 || index >= ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return NULL;
}
return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index), ManagedType(type_encoding, type_class));
}
void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) {
if (index < 0 || index >= ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return;
}
ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value);
}
int godot_icall_Array_Count(Array *ptr) {
return ptr->size();
}
int godot_icall_Array_Add(Array *ptr, MonoObject *item) {
ptr->append(GDMonoMarshal::mono_object_to_variant(item));
return ptr->size();
}
void godot_icall_Array_Clear(Array *ptr) {
ptr->clear();
}
MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
}
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
unsigned int count = ptr->size();
if (mono_array_length(array) < (array_index + count)) {
MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
GDMonoUtils::set_pending_exception(exc);
return;
}
for (unsigned int i = 0; i < count; i++) {
MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i));
mono_array_setref(array, array_index, boxed);
array_index++;
}
}
Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) {
return memnew(Array(ptr->duplicate(deep)));
}
int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
}
void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) {
if (index < 0 || index > ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return;
}
ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
}
MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
if (idx >= 0) {
ptr->remove(idx);
return true;
}
return false;
}
void godot_icall_Array_RemoveAt(Array *ptr, int index) {
if (index < 0 || index >= ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return;
}
ptr->remove(index);
}
Error godot_icall_Array_Resize(Array *ptr, int new_size) {
return ptr->resize(new_size);
}
void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
MonoType *elem_type = mono_reflection_type_get_type(refltype);
*type_encoding = mono_type_get_type(elem_type);
MonoClass *type_class_raw = mono_class_from_mono_type(elem_type);
*type_class = GDMono::get_singleton()->get_class(type_class_raw);
}
MonoString *godot_icall_Array_ToString(Array *ptr) {
return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
}
Dictionary *godot_icall_Dictionary_Ctor() {
return memnew(Dictionary);
}
void godot_icall_Dictionary_Dtor(Dictionary *ptr) {
memdelete(ptr);
}
MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) {
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
if (ret == NULL) {
MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
#ifdef DEBUG_ENABLED
CRASH_COND(!exc);
#endif
GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException));
GDMonoUtils::set_pending_exception((MonoException *)exc);
return NULL;
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoObject *godot_icall_Dictionary_GetValue_Generic(Dictionary *ptr, MonoObject *key, uint32_t type_encoding, GDMonoClass *type_class) {
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
if (ret == NULL) {
MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
#ifdef DEBUG_ENABLED
CRASH_COND(!exc);
#endif
GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException));
GDMonoUtils::set_pending_exception((MonoException *)exc);
return NULL;
}
return GDMonoMarshal::variant_to_mono_object(ret, ManagedType(type_encoding, type_class));
}
void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) {
ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value);
}
Array *godot_icall_Dictionary_Keys(Dictionary *ptr) {
return memnew(Array(ptr->keys()));
}
Array *godot_icall_Dictionary_Values(Dictionary *ptr) {
return memnew(Array(ptr->values()));
}
int godot_icall_Dictionary_Count(Dictionary *ptr) {
return ptr->size();
}
void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
Variant *ret = ptr->getptr(varKey);
if (ret != NULL) {
GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists"));
return;
}
ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value);
}
void godot_icall_Dictionary_Clear(Dictionary *ptr) {
ptr->clear();
}
MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
// no dupes
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value);
}
MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
}
Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep) {
return memnew(Dictionary(ptr->duplicate(deep)));
}
MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
}
MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
// no dupes
Variant *ret = ptr->getptr(varKey);
if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) {
ptr->erase(varKey);
return true;
}
return false;
}
MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
if (ret == NULL) {
*value = NULL;
return false;
}
*value = GDMonoMarshal::variant_to_mono_object(ret);
return true;
}
MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) {
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
if (ret == NULL) {
*value = NULL;
return false;
}
*value = GDMonoMarshal::variant_to_mono_object(ret, ManagedType(type_encoding, type_class));
return true;
}
void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
MonoType *value_type = mono_reflection_type_get_type(refltype);
*type_encoding = mono_type_get_type(value_type);
MonoClass *type_class_raw = mono_class_from_mono_type(value_type);
*type_class = GDMono::get_singleton()->get_class(type_class_raw);
}
MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) {
return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
}
void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", (void *)godot_icall_Array_At_Generic);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", (void *)godot_icall_Array_ToString);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", (void *)godot_icall_Dictionary_GetValue_Generic);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", (void *)godot_icall_Dictionary_Duplicate);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", (void *)godot_icall_Dictionary_TryGetValue_Generic);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", (void *)godot_icall_Dictionary_Generic_GetValueTypeInfo);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", (void *)godot_icall_Dictionary_ToString);
}
#endif // MONO_GLUE_ENABLED