godot/modules/fbx/data
Rémi Verschelde d71eed2865
FBX: Fix first bone getting unnecessary '_1' suffix
Fixes #43820.

Co-authored-by: Gordon MacPherson <gordon@gordonite.tech>
2021-03-29 17:25:12 +02:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.h Fix zero scaling and material mappings being mapped to wrong fields 2021-01-26 19:48:18 +00:00
fbx_mesh_data.cpp FBX Import: Check bone map access for valid cluster target node id 2021-03-20 18:07:51 +01:00
fbx_mesh_data.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_node.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_skeleton.cpp FBX: Fix first bone getting unnecessary '_1' suffix 2021-03-29 17:25:12 +02:00
fbx_skeleton.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
import_state.h Preliminary Blender FBX support [4.0] 2021-01-05 21:58:58 +00:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp Fix zero scaling and material mappings being mapped to wrong fields 2021-01-26 19:48:18 +00:00
pivot_transform.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00