godot/modules/mono/editor/GodotTools/GodotTools
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
..
Build C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
Ides C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
Internals C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
Properties Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
Utils C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
BottomPanel.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
BuildInfo.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
BuildManager.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
BuildTab.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
CsProjOperations.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
ExternalEditorId.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotSharpEditor.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotSharpExport.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotTools.csproj C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
HotReloadAssemblyWatcher.cs Mono: Add old TTRs to GodotTools 2019-07-11 13:59:06 +02:00