103 lines
3.5 KiB
C++
103 lines
3.5 KiB
C++
/*************************************************************************/
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/* baked_light_instance.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BAKED_LIGHT_INSTANCE_H
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#define BAKED_LIGHT_INSTANCE_H
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#include "scene/3d/visual_instance.h"
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#include "scene/resources/baked_light.h"
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class BakedLightBaker;
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class BakedLightInstance : public VisualInstance {
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OBJ_TYPE(BakedLightInstance,VisualInstance);
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Ref<BakedLight> baked_light;
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protected:
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static void _bind_methods();
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public:
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RID get_baked_light_instance() const;
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void set_baked_light(const Ref<BakedLight>& baked_light);
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Ref<BakedLight> get_baked_light() const;
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virtual AABB get_aabb() const;
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virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
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BakedLightInstance();
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};
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class BakedLightSampler : public VisualInstance {
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OBJ_TYPE(BakedLightSampler,VisualInstance);
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public:
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enum Param {
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PARAM_RADIUS=VS::BAKED_LIGHT_SAMPLER_RADIUS,
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PARAM_STRENGTH=VS::BAKED_LIGHT_SAMPLER_STRENGTH,
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PARAM_ATTENUATION=VS::BAKED_LIGHT_SAMPLER_ATTENUATION,
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PARAM_DETAIL_RATIO=VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO,
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PARAM_MAX=VS::BAKED_LIGHT_SAMPLER_MAX
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};
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protected:
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RID base;
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float params[PARAM_MAX];
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int resolution;
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static void _bind_methods();
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public:
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virtual AABB get_aabb() const;
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virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
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void set_param(Param p_param,float p_value);
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float get_param(Param p_param) const;
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void set_resolution(int p_resolution);
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int get_resolution() const;
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BakedLightSampler();
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~BakedLightSampler();
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};
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VARIANT_ENUM_CAST( BakedLightSampler::Param );
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#endif // BAKED_LIGHT_H
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