godot/modules/mono/mono_gd
Rémi Verschelde 918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
..
gd_mono.cpp Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
gd_mono.h Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
gd_mono_assembly.cpp Mono: Some assembly referencing changes and cleanup 2019-03-10 18:55:31 +01:00
gd_mono_assembly.h Mono: Some assembly referencing changes and cleanup 2019-03-10 18:55:31 +01:00
gd_mono_class.cpp C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_class.h C#: Add marshalling support for IEnumerable and IDictionary 2019-04-06 12:14:37 +02:00
gd_mono_field.cpp C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_field.h
gd_mono_header.h C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_internals.cpp
gd_mono_internals.h
gd_mono_log.cpp
gd_mono_log.h
gd_mono_marshal.cpp C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_marshal.h C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_method.cpp
gd_mono_method.h
gd_mono_property.cpp
gd_mono_property.h
gd_mono_utils.cpp C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_utils.h C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
i_mono_class_member.h
managed_type.cpp C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
managed_type.h C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00