godot/modules/visual_script/visual_script_expression.h
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

285 lines
6.5 KiB
C++

/*************************************************************************/
/* visual_script_expression.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISUALSCRIPTEXPRESSION_H
#define VISUALSCRIPTEXPRESSION_H
#include "visual_script.h"
#include "visual_script_builtin_funcs.h"
class VisualScriptExpression : public VisualScriptNode {
GDCLASS(VisualScriptExpression, VisualScriptNode);
friend class VisualScriptNodeInstanceExpression;
struct Input {
Variant::Type type;
String name;
Input() { type = Variant::NIL; }
};
Vector<Input> inputs;
Variant::Type output_type;
String expression;
bool sequenced;
int str_ofs;
bool expression_dirty;
bool _compile_expression();
enum TokenType {
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_PARENTHESIS_OPEN,
TK_PARENTHESIS_CLOSE,
TK_IDENTIFIER,
TK_BUILTIN_FUNC,
TK_SELF,
TK_CONSTANT,
TK_BASIC_TYPE,
TK_COLON,
TK_COMMA,
TK_PERIOD,
TK_OP_IN,
TK_OP_EQUAL,
TK_OP_NOT_EQUAL,
TK_OP_LESS,
TK_OP_LESS_EQUAL,
TK_OP_GREATER,
TK_OP_GREATER_EQUAL,
TK_OP_AND,
TK_OP_OR,
TK_OP_NOT,
TK_OP_ADD,
TK_OP_SUB,
TK_OP_MUL,
TK_OP_DIV,
TK_OP_MOD,
TK_OP_SHIFT_LEFT,
TK_OP_SHIFT_RIGHT,
TK_OP_BIT_AND,
TK_OP_BIT_OR,
TK_OP_BIT_XOR,
TK_OP_BIT_INVERT,
TK_EOF,
TK_ERROR,
TK_MAX
};
static const char *token_name[TK_MAX];
struct Token {
TokenType type;
Variant value;
};
void _set_error(const String &p_err) {
if (error_set)
return;
error_str = p_err;
error_set = true;
}
Error _get_token(Token &r_token);
String error_str;
bool error_set;
struct ENode {
enum Type {
TYPE_INPUT,
TYPE_CONSTANT,
TYPE_SELF,
TYPE_OPERATOR,
TYPE_INDEX,
TYPE_NAMED_INDEX,
TYPE_ARRAY,
TYPE_DICTIONARY,
TYPE_CONSTRUCTOR,
TYPE_BUILTIN_FUNC,
TYPE_CALL
};
ENode *next;
Type type;
ENode() { next = nullptr; }
virtual ~ENode() {
if (next) {
memdelete(next);
}
}
};
struct Expression {
bool is_op;
union {
Variant::Operator op;
ENode *node;
};
};
ENode *_parse_expression();
struct InputNode : public ENode {
int index;
InputNode() {
type = TYPE_INPUT;
}
};
struct ConstantNode : public ENode {
Variant value;
ConstantNode() {
type = TYPE_CONSTANT;
}
};
struct OperatorNode : public ENode {
Variant::Operator op;
ENode *nodes[2];
OperatorNode() {
type = TYPE_OPERATOR;
}
};
struct SelfNode : public ENode {
SelfNode() {
type = TYPE_SELF;
}
};
struct IndexNode : public ENode {
ENode *base;
ENode *index;
IndexNode() {
type = TYPE_INDEX;
}
};
struct NamedIndexNode : public ENode {
ENode *base;
StringName name;
NamedIndexNode() {
type = TYPE_NAMED_INDEX;
}
};
struct ConstructorNode : public ENode {
Variant::Type data_type;
Vector<ENode *> arguments;
ConstructorNode() {
type = TYPE_CONSTRUCTOR;
}
};
struct CallNode : public ENode {
ENode *base;
StringName method;
Vector<ENode *> arguments;
CallNode() {
type = TYPE_CALL;
}
};
struct ArrayNode : public ENode {
Vector<ENode *> array;
ArrayNode() {
type = TYPE_ARRAY;
}
};
struct DictionaryNode : public ENode {
Vector<ENode *> dict;
DictionaryNode() {
type = TYPE_DICTIONARY;
}
};
struct BuiltinFuncNode : public ENode {
VisualScriptBuiltinFunc::BuiltinFunc func;
Vector<ENode *> arguments;
BuiltinFuncNode() {
type = TYPE_BUILTIN_FUNC;
}
};
template <class T>
T *alloc_node() {
T *node = memnew(T);
node->next = nodes;
nodes = node;
return node;
}
ENode *root;
ENode *nodes;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "operators"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptExpression();
~VisualScriptExpression();
};
void register_visual_script_expression_node();
#endif // VISUALSCRIPTEXPRESSION_H