Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
114 lines
4.2 KiB
C++
114 lines
4.2 KiB
C++
/*************************************************************************/
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/* webrtc_multiplayer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WEBRTC_MULTIPLAYER_H
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#define WEBRTC_MULTIPLAYER_H
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#include "core/io/networked_multiplayer_peer.h"
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#include "webrtc_peer_connection.h"
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class WebRTCMultiplayer : public NetworkedMultiplayerPeer {
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GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer);
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protected:
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static void _bind_methods();
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private:
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enum {
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CH_RELIABLE = 0,
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CH_ORDERED = 1,
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CH_UNRELIABLE = 2,
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CH_RESERVED_MAX = 3
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};
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class ConnectedPeer : public Reference {
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public:
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Ref<WebRTCPeerConnection> connection;
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List<Ref<WebRTCDataChannel>> channels;
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bool connected;
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ConnectedPeer() {
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connected = false;
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for (int i = 0; i < CH_RESERVED_MAX; i++)
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channels.push_front(Ref<WebRTCDataChannel>());
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}
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};
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uint32_t unique_id;
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int target_peer;
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int client_count;
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bool refuse_connections;
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ConnectionStatus connection_status;
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TransferMode transfer_mode;
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int next_packet_peer;
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bool server_compat;
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Map<int, Ref<ConnectedPeer>> peer_map;
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void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
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void _find_next_peer();
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public:
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WebRTCMultiplayer();
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~WebRTCMultiplayer();
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Error initialize(int p_self_id, bool p_server_compat = false);
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Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
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void remove_peer(int p_peer_id);
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bool has_peer(int p_peer_id);
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Dictionary get_peer(int p_peer_id);
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Dictionary get_peers();
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void close();
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// PacketPeer
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Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
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Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
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int get_available_packet_count() const;
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int get_max_packet_size() const;
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// NetworkedMultiplayerPeer
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void set_transfer_mode(TransferMode p_mode);
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TransferMode get_transfer_mode() const;
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void set_target_peer(int p_peer_id);
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int get_unique_id() const;
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int get_packet_peer() const;
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bool is_server() const;
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void poll();
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void set_refuse_new_connections(bool p_enable);
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bool is_refusing_new_connections() const;
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ConnectionStatus get_connection_status() const;
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};
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#endif
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