godot/platform/linuxbsd/context_gl_x11.cpp
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

257 lines
8.4 KiB
C++

/*************************************************************************/
/* context_gl_x11.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "context_gl_x11.h"
#ifdef X11_ENABLED
#if defined(OPENGL_ENABLED)
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#include <GL/glxext.h>
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
struct ContextGL_X11_Private {
::GLXContext glx_context;
};
void ContextGL_X11::release_current() {
glXMakeCurrent(x11_display, None, nullptr);
}
void ContextGL_X11::make_current() {
glXMakeCurrent(x11_display, x11_window, p->glx_context);
}
void ContextGL_X11::swap_buffers() {
glXSwapBuffers(x11_display, x11_window);
}
static bool ctxErrorOccurred = false;
static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
ctxErrorOccurred = true;
return 0;
}
static void set_class_hint(Display *p_display, Window p_window) {
XClassHint *classHint;
/* set the name and class hints for the window manager to use */
classHint = XAllocClassHint();
if (classHint) {
classHint->res_name = (char *)"Godot_Engine";
classHint->res_class = (char *)"Godot";
}
XSetClassHint(p_display, p_window, classHint);
XFree(classHint);
}
Error ContextGL_X11::initialize() {
//const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
ERR_FAIL_COND_V(!glXCreateContextAttribsARB, ERR_UNCONFIGURED);
static int visual_attribs[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DOUBLEBUFFER, true,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DEPTH_SIZE, 24,
None
};
static int visual_attribs_layered[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DOUBLEBUFFER, true,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None
};
int fbcount;
GLXFBConfig fbconfig = 0;
XVisualInfo *vi = nullptr;
XSetWindowAttributes swa;
swa.event_mask = StructureNotifyMask;
swa.border_pixel = 0;
unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
if (OS::get_singleton()->is_layered_allowed()) {
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
for (int i = 0; i < fbcount; i++) {
vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
if (!vi)
continue;
XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
if (!pict_format) {
XFree(vi);
vi = nullptr;
continue;
}
fbconfig = fbc[i];
if (pict_format->direct.alphaMask > 0) {
break;
}
}
XFree(fbc);
ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
swa.background_pixmap = None;
swa.background_pixel = 0;
swa.border_pixmap = None;
valuemask |= CWBackPixel;
} else {
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
fbconfig = fbc[0];
XFree(fbc);
}
int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
switch (context_type) {
case GLES_2_0_COMPATIBLE: {
p->glx_context = glXCreateNewContext(x11_display, fbconfig, GLX_RGBA_TYPE, 0, true);
ERR_FAIL_COND_V(!p->glx_context, ERR_UNCONFIGURED);
} break;
}
swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
XStoreName(x11_display, x11_window, "Godot Engine");
ERR_FAIL_COND_V(!x11_window, ERR_UNCONFIGURED);
set_class_hint(x11_display, x11_window);
XMapWindow(x11_display, x11_window);
XSync(x11_display, False);
XSetErrorHandler(oldHandler);
glXMakeCurrent(x11_display, x11_window, p->glx_context);
XFree(vi);
return OK;
}
int ContextGL_X11::get_window_width() {
XWindowAttributes xwa;
XGetWindowAttributes(x11_display, x11_window, &xwa);
return xwa.width;
}
int ContextGL_X11::get_window_height() {
XWindowAttributes xwa;
XGetWindowAttributes(x11_display, x11_window, &xwa);
return xwa.height;
}
void ContextGL_X11::set_use_vsync(bool p_use) {
static bool setup = false;
static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
if (!setup) {
setup = true;
String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
if (extensions.find("GLX_EXT_swap_control") != -1)
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
if (extensions.find("GLX_MESA_swap_control") != -1)
glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
if (extensions.find("GLX_SGI_swap_control") != -1)
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
}
int val = p_use ? 1 : 0;
if (glXSwapIntervalMESA) {
glXSwapIntervalMESA(val);
} else if (glXSwapIntervalSGI) {
glXSwapIntervalSGI(val);
} else if (glXSwapIntervalEXT) {
GLXDrawable drawable = glXGetCurrentDrawable();
glXSwapIntervalEXT(x11_display, drawable, val);
} else
return;
use_vsync = p_use;
}
bool ContextGL_X11::is_using_vsync() const {
return use_vsync;
}
ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type) :
x11_window(p_x11_window) {
default_video_mode = p_default_video_mode;
x11_display = p_x11_display;
context_type = p_context_type;
double_buffer = false;
direct_render = false;
glx_minor = glx_major = 0;
p = memnew(ContextGL_X11_Private);
p->glx_context = 0;
use_vsync = false;
}
ContextGL_X11::~ContextGL_X11() {
release_current();
glXDestroyContext(x11_display, p->glx_context);
memdelete(p);
}
#endif
#endif